102… Art in Gaming 102: Accessibility 20 Sep 201914 Jul 2021 Hey everyone. Today we'll be discussing the importance of making your games accessible to as many people as possible, and some advice and tips for tackling different areas of barriers…
103… Groundwork Mechanics 103: Randomization 11 Jun 201911 Jun 2019 Welcome back to class! Today we'll be discussing the mechanic of randomization in games, including when to use or avoid it, methods for providing randomization in your games, and examples…
103… Design Anatomy 103: Monopoly 31 May 201931 May 2019 Welcome back to Design Anatomy! Today we'll be going over one of the most prevalent, if not necessarily the most popular somewhat-modern game in the world: Monopoly. In addition to…
102… Tabletop Sociology 102: Uniqueness and Appeal 27 Mar 201927 Mar 2019 Welcome back everyone. In today's session, we'll be going over the importance of your game's uniqueness, the varied forms this uniqueness can take, as well as some pitfalls to be…
102… Idea Drafting 102: Restrictions and Creativity 23 Mar 201923 Mar 2019 Hey everyone, and welcome back. Today we'll be going over the idea of using restrictions to help jumpstart and fuel the creative process. While it may seem counter-intuitive, this can…
102… Groundwork Mechanics 102: Skill Floors and Ceilings 20 Mar 201920 Mar 2019 Welcome back to class. In today's session, we'll be talking about a very important consideration for you when designing mechanics as well as your game as a whole: the skill…
102… Design Anatomy 102: Chess 19 Mar 201920 Mar 2019 Welcome back to Design Anatomy! In this session we'll be tackling the elephant in the room and forerunner of most games we enjoy today: Chess. I'll also be going over…
101… Art in Gaming 101: Visual Motifs 14 Mar 201919 Mar 2019 Today we'll be going over the topic of Visual Motifs, including a background explanation of motifs, some examples of motifs in games and other media, and finally a primer on…
101… Groundwork Mechanics 101: Balancing and Player Action Economy 14 Mar 201914 Mar 2019 Hey everyone! Today we'll be talking about a central aspect of game design, balancing, and one route to do so using calculations based off of your player action economy. We'll…
101… Tabletop Sociology 101: Fairness in Games 14 Mar 201919 Mar 2019 Today we'll be going over the concept of 'fairness,' and how a gameplay experience can change for players depending on the perception (but not necessarily the reality) of something being…